Snake IK Prototype
Snake IK Prototype
Snake IK
Prototype
Physics driven animation
Interactive movement
In game rigging
IK Setup
IK Setup
The snake stands up with an Ik effector from the root bone in the head to the joint 3, leaving the rest of the body unaffected by the root movements
The snake stands up with an Ik effector from the root bone in the head to the joint 3, leaving the rest of the body unaffected by the root movements
The Head controller moves with the mouse inputs

The snake stands up with an Ik effector from the root bone in the head to the joint 3, leaving the rest of the body unaffected by the root movements
The Head controller moves with the mouse inputs


The Snake has a SLIDING mode, where the mouse inputs makes it turn, and a STANDING mode, which makes it look up or down
The Snake has a sliding mode, where the mouse inputs makes it turn and look up or down
The Snake has a sliding mode, where the mouse inputs makes it turn and look up or down




Mouse Inputs feed into the animation blueprint and then into the control rig
Mouse Inputs feed into the animation blueprint and then into the control rig

The Snake has a sliding mode, where the mouse inputs makes it turn and look up or down
Tail Movement
Tail Movement
The Snake has 12 joints and uses "Substepping" to smooth the Physics motion
The Snake has 12 joints and uses "Substepping" to smooth the Physics motion


Skeletal Mesh
Skeletal Mesh
Skeletal Mesh
Rigging and skinning made with the Skeletal Mesh Editor plugin
Rigging and skinning made
withthe Skeletal Mesh
Editor plugin


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